
The game's damage is scaled wrong when loading from a save (does not effect new games or starting from the beginning of a level).

This is a well known bug with the original game where damage inflicted to the player was bugged. There is a delay, it gets shorter and shorter as each difficulty level ramps up. I personally don't think you have to know the enemy placements to succeed here, but you do have to play peek a boo and corner check if you're new or playing blind. If it's not fun for you then it might not be the game for you, and that's all good too. It's the fundamental design of the cultists unfortunately, it's meant to be this way. You just confirmed it was easier on Build/DOS version. How do you know that is glitched since source code has not been released. The company is clearly run by investors and speculators and not real business people who care about the long term viability of their business and their customers.Originally posted by Nasca de bacana:Well Done and Extra Crispy are glitched in the DOS version, that's probably why fresh supply seems harder. Otherwise, I would be 400 lbs! The price to value ratio is very whacked. Thank goodness KFC has been horribly cheap with their portion sizes compared to what they charge. One of the locations have been recently torn down to make way for a new condo. Frankly, I'm quite surprised how the locations manage to stay in business despite being so cheap on portion sizes for many, many years.

I remember going for Toonie Tuesday and got 2 extremely tiny pieces of chicken and vowed never to go back again. Their prices have gone way up and their portion sizes have gone way down. I suspected it was too good to be true, and it really is. From everyone else's experience, KFC hasn't changed all that much since the last time I had it (which was several years ago). When I saw this ad on Facebook, I was curious and then I saw this thread to check it out further.
